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ICT Tools

Course Description

The abbreviation IT refers to the field of Information Technology, whereas ICT refers to Information and Communication Technology. Information and communications technology is a field of study that is heavily focused on application. Because the digital revolution has influenced society, ICT has also had an effect on people’s conduct in the twenty-first century. The primary divisions of information and communications technology are referred to as the hardware and the software. When it comes to the gear, one can talk about things such as personal computers (PC), slide projectors, video cameras, digitizing cameras, projection equipment, and so on. On the other hand, some instances of software include things like websites, videos and numerous software programs. All of these factors have had an impact on education and have significantly altered it.

The use of ICT resources is of vital significance in the educational system, not only because their application can enhance the teaching and learning processes, but also because their application presents an opportunity for innovation in educational content, methodology, and pedagogy. Educational institutions can gain benefits from an improvement in their academic performance, an increase in student satisfaction with the ICT classes, and the supply of comprehensive information on the actions of students for the purpose of decision making (from prediction to estimation).

Learning that takes place outside of a traditional classroom setting and makes use of technological tools to deliver educational content is referred to as e-Learning. The most important ICT tool for the delivery of instruction is now known as e-learning and the most common kind of ICT-based teaching and learning collaboration takes place through the usage of e-Learning. The term e-learning refers to the process of organizing and managing a learning experience that is delivered in whole or in part through the use of a web browser, the Internet, a palmtop, an electronic book, the world wide web, etc. These could be accomplished by incorporating e-learning tools into the curriculum for the classroom education.

Today’s educators can learn the skills essential to run a classroom online or from a remote location by taking one of our courses in ICT. Discover the world of e-learning through an examination of software (e.g., Moodle, Microsoft, apps, and web solutions) that is pertinent to the field while taking into account your current degree of expertise (beginner, intermediate, or advanced). Explore the language of social media while communicating with your students through the use of photo, video, and audio sharing platforms.

Learning Outcomes

Successful graduates of the course will have the knowledge and skills to do the following:

  • Acquire the skills and knowledge required to design and implement e-learning platforms, as well as incorporate digital technologies into educational lessons using an interdisciplinary approach.
  • Create ready-to-use materials, practical ideas, and current online applications to aid in the development of schools or organizations in the field of ICT, and to promote universal access to education.
  • Support open educational resources and open learning environments in education, and encourage collaboration among educational sectors, including disadvantaged students.
  • Develop critical thinking skills through media and digital literacy and promote the use of ICT to improve the quality and relevance of mainstream education at all levels.
  • Revise and develop personal and professional skills, gain confidence in promoting the use of ICT in education, and support innovative and active pedagogies that are sensitive to social and cultural diversity.
  • Acquire a broader understanding of different countries’ educational practices, policies, and systems, cultivate mutual respect and intercultural awareness, and embed common educational and training values.
  • Meet colleagues of various nationalities from across the EU, engage in cross-cultural learning experiences, exchange ideas, and build a network for future international cooperation.
  • Improve communication skills, foreign language competencies, professional vocabulary, and promote the EU’s linguistic diversity.

Course Details

 
TARGET GROUPS

Professionals in the education sector (e.g., teachers, guidance counselors, principals, and administrators at elementary, middle, high, and vocational institutions) and non-governmental organization (NGO) staff.

METHODOLOGY

The course methodology will ensure that participants actively participate in all phases, that is, before, during, and after the course is delivered. More specifically, once the course has been confirmed, participants will receive preparatory material (if necessary) covering all important concepts to be presented during the course delivery. Participants will have the opportunity to provide feedback to the course organizer and the trainer, as well as request clarification on the course content. During the course, participants will receive hard copy material covering the content to be presented on all five (5) days of the seminar. Power Point (PPT) presentations, videos, and animations will be used to present the material. Furthermore, the participants’ active participation and hands-on experience will be ensured through the use of various training tools such as case studies, worksheets, scenarios, and exercises. These training tools are required to ensure that participants’ theoretical knowledge can be applied in real-life scenarios; an important aspect and added value for any training course. Participants will have the opportunity to reflect on the information received and the experience gained in the specific field of study on the final day of the course.

Course Objectives

  • ICT Concepts: Introduce the fundamental concepts and history of ICT, and emphasize its importance in today’s world.
  • Hardware Knowledge: Provide information about basic computer hardware and peripheral devices.
  • Office Applications: Teach the use of office applications such as word processors, spreadsheets, and presentation software.
  • Internet and Web Tools: Introduce the basic functions of the internet and web-based tools (e.g., email, cloud storage, search engines).
  • Communication and Collaboration Tools: Impart skills in using online communication and collaboration tools (e.g., video conferencing, social media).
  • Security and Privacy: Raise awareness about internet security, data protection, and privacy, and share best practices.
  • Data Management and Databases: Teach basic data management concepts and the use of database systems.
  • Graphics and Media Creation Tools: Impart skills in using graphic design, video editing, and other media creation tools.
  • Educational Technologies: Provide information on learning management systems and the use of ICT tools in education for teachers and educators.
  • Mobile Technologies: Teach the use of mobile devices and applications, and demonstrate how mobile technologies can be integrated into business and daily life.
  • Programming and Coding Fundamentals: Introduce basic programming and coding concepts and teach how to write simple scripts.
  • Technology Trends and Innovations: Provide information about new technological trends and innovations, and discuss how these innovations can be integrated into the business and education worlds.

Tentative Schedule

Day 1 – COURSE INTRODUCTION AND GRAPHICS AND VIDEOMAKING APPS

  • The course’s introductory material
  • Icebreaking Activities
  • Assessment of requirements and expectations
  • Graphics and video editing apps
  • Using the Snapseed app
  • Discovering the Photogrid app
  • Making an eye-catching video
  • How to Create a Video-Based Lesson Plan
  • Making a video lecture using your iPad or Android tablet as a virtual whiteboard.

Day 2 – EDUCATIONAL GAMES AND GAME-BASED LEARNING

  • Create and manage learning games to motivate, educate, review, and assess students
  • Classroom assessments
  • Developing and delivering real-time graded quizzes and tests
  • Using an ICT tool, tailor education to student learning

Day 3 – USING SOCIAL MEDIA PLATFORMS TO IMPROVE EDUCATION AND LEARNING

  • Practical work based on the learning needs of the participants
  • A plenary session for presentation and peer review

Day 4 – E-LEARNING, BLENDED LEARNING, AND THE FLIPPED CLASSROOM

  •  Consider Edpuzzle as a social learning platform
  •  Creating an e-learning classroom; Disseminating news, links, and photographs to students
  •  Developing and delivering a quiz and assignment

Day 5 – WEB DESIGN FUNDAMENTALS

  • You can create your own website or blog using Weebly; you will be introduced to Google apps and collaborative web tools
  • Activity: You can share and work on a document at the same time with Google Drive
  • Including a Google form in your website or blog as an activity
  • Other social tools, apps, and web-based solutions for use in the classroom
  • Personalized practical work based on the participants’ learning needs and expectations.

Day 6 – WEB-BASED LEARNING

  • Exercises in designing and creating a blog
  • Online information resources: encyclopedia, libraries, journals, magazines

 Day 7 – COURSE COMPLETION AND CULTURAL ACTIVITIES

  • Course evaluation includes a review of acquired competencies, feedback, and discussion
  • Certificate of Attendance for the course
  • Cultural activities

*The schedule describes likely activities but may differ significantly based on the requests of the participants, and the trainer delivering the specific session. Course modifications are subject to the trainer’s discretion. If you would like to discuss a specific topic, please indicate it at least 4 weeks in advance.

Our courses usually include two cultural activities. Further information is available on the webpage of each course.

Duration 1 - 2 weeks
Price 80.00

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